However, the hit area and the position of summoned upward wind occur at Venti's cast starting position. On hold cast, Venti's position may changed by a forced movement effect, e.g.: due to creation, erasure or movement of a platform object or push/pull effect which not inflicted a flinch.During the fixed animation where Venti is flying upward, while he cannot directly move through terrain at unclimbable angles, he moves in a large enough circle to bypass a lot of overhangs that make climbing difficult or impossible. This skill is also useful for exploration which includes: traversing very high landscapes like mountains, hills, etc.When this skill hits at least one enemy, it generates 3 Elemental Particles if it was pressed and 4 if it was held.This effect can only occur once every 15 mins.Įach Constellation activation requires one Barbara's Stella Fortuna.Talent Levels past 10 require Normal Attack Level Increase methods, with Tartaglia's Master of Weaponry Passive Talent being the only method currently available. Fully restores the revived character's HP to 100%.Automatically revives the fallen character.When Barbara is in the party but not on the field, and one of your own party members falls: Increases the Level of Let the Show Begin♪ by 3. Increases the Level of Shining Miracle♪ by 3.Įvery opponent Barbara hits with her Charged Attack regenerates 1 Energy for her.Ī maximum of 5 energy can be regenerated in this manner with any one Charged Attack. Constellation Level 5, The Purest Companionship: Increases this talent's level by 3 and raises its maximum level to 15.ĭecreases the CD of Let the Show Begin♪ by 15%.ĭuring the ability's duration, your active character gains a 15% Hydro DMG Bonus.During the ability's duration, your active character gains a 15% Hydro DMG Bonus." Constellation Level 2, Vitality Burst: "Decreases the CD of Let the Show Begin♪ by 15%.Passive Talent 2, Encore: "When your active character gains an Elemental Orb/Particle, the duration of the Melody Loop of Let the Show Begin♪ is extended by 1s.Passive Talent 1, Glorious Season: "The Stamina Consumption of characters within Let the Show Begin♪'s Melody Loop is reduced by 12%.".Beside enemies, entities counted for potential trigger of Melody Loop include objects such as Torch, Stoves, Mineral, Dendro Core, Cuihua Tree, Mist Flower, Flaming Flower, Dandelion Seed, Sakura Bloom, etc.Due to its ICD, Melody Loop can apply Wet to the same target a maximum of twice within 2.5 seconds no matter how many times it is triggered.Multiple entities have their separate timers, thus multiple hits can occur in a brief moment.A hit is registered with a blinking of the Melody Loop as well as a SFX. That entity then enters a 1.5-second CD before it can be registered for another AoE Hydro application. When an entity enters the ring, an AoE Hydro application will be triggered.Melody Loop's Wet application on contact has additional properties:.
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